Tuesday, October 9, 2012

Temple Run: Part 2





The narrative has a mass appeal due to its references to the Indiana Jones movies. It puts the player in place of Harrison Ford as they steal an artifact and try to outrun the dangers of the temple. Acrobatically they dodge all kinds of obstacles. The controls are nice and simple and it’s a good thing they are. As the game increases in speed it’s important that the controls are a natural reaction to what is happening – swiping up to jump, to the left to go left and so on. There is no need to remember more complex combinations of controls where you have to hold more than one button. The endless format works great for mobile phone games, as they are easy to start up and restart over and over and all that really matters is beating your old high score.

Even though the game takes place in an old abandoned temple in a swap the scenery is very dull design wise. The muted browns and blacks aren’t very visually appealing and the whole game just seems too dark. As with many games of this kind, the basic mechanics of the game don’t make a very interesting game. After a while it isn’t pleasurable to keep running and turning without any greater purpose than to beat a high score. This is obviously the drawback of an endless game. While the store does help overcome a small part of this issue it certainly isn’t enough to keep it as equally exciting each time.

Despite these flaws, Temple Run remains one of the most played games on the iPhone and has paved the way for similar endless run games.

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