Tuesday, October 9, 2012

Subway Surfers: Part 1




As mentioned in the Temple Run journal entry, endless run games for the iPhone became quite a hit after it hit the market. One of the spin-offs is a game by Kiloo called Subway Surfers.

The game follows Jake, a young boy that is caught by the railroad inspector and his dog as he is covering a train in graffiti. Jake makes a run for it and must try to escape the inspector.

The menu isn’t quite as clear as Temple Run’s was. There isn’t any button to help new players get familiar with the controls and there isn’t a tutorial available. Instead of an Objectives button, which featured achievements that could be unlocked, Subway Surfers has Missions and Daily Challenges. The Missions are made up of 3 smaller objectives that the player can complete, such as collect 1000 coins or roll 40 times. Once a Mission has been completed the player is rewarded with a higher score multiplier, which increases by 1 per Mission set completed. The Daily Challenge is a daily event similar to the missions but where the player can win extra coins. The coins can be used in the store, where they like in Temple Run can be used to buy utilities that give extra lives and head starts as well as upgrading the different power-ups.
The Missions and Challenge feature is something that Temple Run is missing. The missions give the player a constant motivation to actually play the game and try to complete something. The Challenges are nice way of making sure that players will check in each day to see what the challenge is and make sure that they win extra coins.
New Characters can be also be bought in Subway Surfers, some through coins others through special collectible items that only can be found in boxes that appear at random times during game play.




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