Sunday, October 14, 2012

Madden NFL 08: Superstar Mode - Part 1





As stated in an earlier entry Superstar Mode allows players to play with only one player and control all their actions as opposed to Franchise Mode where you control a team.
Superstar Mode is probably one of the most ingenious modes ever created and doesn’t receive enough praise, although there is a good reason for that.

When starting the Superstar Mode you are given the choice of Create-a-Rookie, meaning a fictional player where you have full control over their position, height, college and so on, or if you want to use a rookie from the 2007 NFL Draft Class.
Even though EA Sports receives fair criticism daily, mostly due to their monopoly on many major sport games, they are very talented at what they do. In this case, scouting. Granted they have probably hired NFL experts to do the work but they are able to pretty accurately predict which players are going to become the next NFL superstars and which players are busts. Sure there are hits and misses but being able to predict in 2007 that Calvin Johnson, Adrian Peterson, Patrick Willis and Joe Thomas would become superstars at their respect positions four years later is pretty impressive. They haven’t only done this for the Superstar mode but also in Franchise mode where young players with low overall ratings suddenly have breakout years and become great players. Something that often happens in the real NFL.

If you chose to use a pre-existing rookie you are pretty much set to start the game right away. If you chose to create a rookie from scratch you have to go through a few stages in order to get started. When you first enter, a pop-up screen explains shortly what is going on and you are presented with what looks like a sign up sheet for the NFL. You list your personal information such as height and name as well as college information, position and which number you would like to play with. You get to choose a face for your player from about a selection of 500 computer-generated appearances. After this you are directed to a screen where you get to choose attribute points. You are automatically given 50 in all of your key skills and then have a small sum of remaining points you can use. These attributes determine your skills and your overall rating. But it can also be used to personalize your player. For example, if you want a Michael Vick type of quarterback you might want to add points in speed instead of throw accuracy. Each attribute has different costs, with the most valuable attribute being the most expensive. After this you can change the physique and look of your player, such as overall body composition or the size of your arm muscles.
These choices really help you feel like you are creating your own player, whether he is an extension of yourself or a fictional character you are making up.


1 comment:

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