Tuesday, October 9, 2012

Temple Run: Part 1















Temple Run by Imagni Studios, LLC is one of the most popular games available on the iPhone and on Android phones.

The game follows an adventurer who has stolen a gold idol from a temple and is being chased by ape-like monsters. There is no end to the game and the objective of the game is to beat highscores.

The menu is well designed. By pressing Options it is possible to turn on a tutorial for new players. Pressing Stats and Objectives shows a list of the amount of time played and a list of achievements you can unlock. The store allows you spend the diamonds found inside the game itself and buy upgrades to the five different power-ups you can get while playing. You can also buy utilities that allow you to give a second life or a head start. For players who have collected a large sum of diamonds and are already have fully upgraded the power-ups can buy new characters that they can use in game.
Although not particular innovative, these kind of stores are good at keeping players hooked on the game. The upgrading of power-ups allow newer users to further boost their high scores and keep them playing in order to get enough diamonds. For the more experienced players the new characters are a nice touch of customization that take a long time to achieve and that can add a little freshness to a repetitive game.

Once inside the actual game play it is quickly clear what you have to do. A small cut-scene shows the plot of the game – getting chased after stealing something. You start running and soon the path splits into a left and right. Intuitively you swipe your finger either way and realize that this is one of the three basic controls of the game. A while after a hole appears in the road and you swipe up in order to jump, and as a tree appears out of nowhere you swipe down in order to slide underneath it. This sums up the game play. The further you run the faster the game becomes and increasingly harder as you must react faster and faster. Along the paths are diamonds that can be used in the store. These increase in value the further along in the game you are. 

The narrative has a mass appeal due to its references to the Indiana Jones movies. It puts the player in place of Harrison Ford as they steal an artifact and try to outrun the dangers of the temple. Acrobatically they dodge all kinds of obstacles. The controls are nice and simple and it’s a good thing they are. As the game increases in speed it’s important that the controls are a natural reaction to what is happening – swiping up to jump, to the left to go left and so on. There is no need to remember more complex combinations of controls where you have to hold more than one button. The endless format works great for mobile phone games, as they are easy to start up and restart over and over and all that really matters is beating your old high score.

Even though the game takes place in an old abandoned temple in a swap the scenery is very dull design wise. The muted browns and blacks aren’t very visually appealing and the whole game just seems too dark. As with many games of this kind, the basic mechanics of the game don’t make a very interesting game. After a while it isn’t pleasurable to keep running and turning without any greater purpose than to beat a high score. This is obviously the drawback of an endless game. While the store does help overcome a small part of this issue it certainly isn’t enough to keep it as equally exciting each time.

Despite these flaws, Temple Run remains one of the most played games on the iPhone and has paved the way for similar endless run games.



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