Playmaker game mode is perhaps what one would call regular
play. You are given three lives and have to score as many points as possible.
If you lose a life you can get an extra one by throwing 5 complete passes for
touchdowns. There is only one receiver and more defenders are added as the game
progresses. The wind speed starts out a 3 mph, which doesn’t affect throwing at
all but will eventually increase to 30 mph where it becomes such a big factor
that you must pay attention and think about how to throw the ball.
Quick Fire is basically the same exact thing except of three
lives the player has 60 seconds. If a throw results in a touchdown the player
is awarded with extra seconds, 3 seconds or so, and if they throw an
interception they lose seconds. This the “Arcade” version of the game, while
you are only given 60 seconds to start with you can keep the game going for
several minutes if you are doing well enough. Like Playmaker more defenders and
higher wind speeds occur after playing for a while making it harder and harder.
Both modes are quite well done but are very similar, and
that is a problem. This game lacks variety and change and after a few games it
just feel catchy or interesting anymore. If some of the things I’ve mentioned,
more receivers and more defenders, were added this might improve gameplay
slightly. Overall the game just runs out of steam, it is too flat and
one-dimensional.
Trick Shot and Trick Shot XL are slightly misleading names.
In fact they should be called something like Practice. The modes teach you how
to be better at playing Playmaker and Quick Fire rather than being a separate
game mode. Trick shots often imply some sort of extraordinary skill with a ball
but the trick shots here simply imply that you are throwing it with great
accuracy down a bucket. The two modes, Trick Shot and Trick Shot XL, could
easily be combined into one mode. While I don’t have any real suggestions for
how to improve this part of the game something needs to be fixed.
Although it is only a iPhone game and perhaps comparing it
to console games that I cannot compete against but there are some issues that
really take away from the pleasure of the game. For example each time you
successfully throw a pass you automatically score a touchdown. Defenders don’t
even try to tackle your player and the receiver just waltzes into the endzone.
While they’re bad at tackling the defenders are perhaps some of the most athletic players in this game. Several times you will see a defender jump 5 yards
vertically and then grab a ball one-handed without any problems. If this was to
be a realistic game the defenders wouldn’t always catch passes that easy. Their
main job is to tackle and defend and not to catch balls. On that note the
receivers are also too good at their job. They never drop a pass and will often
catch balls that are thrown too much to side. While it does happen in the NFL
these catches are rare and few in between. If a ball isn’t thrown almost
perfectly there is a high probability that the receiver won’t catch it. And
sometimes they drop passes they shouldn’t be dropping.
A much more successful game than it’s kicker counterpart NFL
Flick QB still feels like a lite version of a Madden game. I guess it’s the
game equivalent of methadone. A quick fix that just doesn’t cut it. It is a
good game with multiple strong suits but some of it’s flaws overshadow the good
sides of it. Once again I’d recommend American football fans to buy Madden
instead of these mobile games. One thing I do hope will happen is that Madden
will incorporate features like the ones used in these mobile games with swiping
and flicking using the touchscreen to throw passes instead of pressing buttons on
a controller or keyboard.
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